"spring_alpha" is a networked game system set in an industrialised council estate whose inhabitants are attempting to create their own autonomous society in contrast to that of the regime in which they live. The game serves as a "sketch pad" for testing out alternative forms of social practice at both the "narrative" level, in terms of the game story, and at a "code" level, as players are able to re-write the code that runs the simulated world. The basic aim of the game is to change the rules by which the society in that world runs. This is done through hacking and altering the code that simulates that world, creating new types of behaviour and social interaction. How effective this becomes depends on the players' ability to spread these new ideas into the society.
The project intersects with recent public debate in Copenhagen about air pollution in the city. In collaboration with Senior Scientist Jørgen Brandt from The National Environmental Research Institute in Denmark a first prototype is developed for making an indicator that can be placed in the city and display local levels of pollution as well as pollution forecasts on individual streets. The project holds an open source script for displaying data from the Internet in a variety of forms.